Deep Sea
In my first experiment as a "game designer", the player is blinded, and must play with their ears alone. Deep Sea won the 2011 SXSW Independent Propeller, Innovation Award and was called "The scariest game ever" by

The Cell: Emergence
Audio Design and Implementation for Sheldon Pacotti's (Deus Ex 1 and 2) action-arcade game, with voxel-based design set in a sick girl's body.

Sound Design for Adam "Atomic" Saltsman/s Venus Patrol survival experience.

This page is being updated. Soon, you will see properly formated pages for Antichamber, , The Spire and Connectrode. as well as some other cool things I'm working on.