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                 The Cell: Emergence 
                Audio Design and Implementation for Sheldon Pacotti's (Deus Ex 1 and 2) action-arcade game, with voxel-based design set in a sick girl's body. 
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                 CAPSULE 
                Sound Design for Adam "Atomic" Saltsman/s Venus Patrol survival experience. 
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          This page is being updated. Soon, you will see properly formated pages for Antichamber, , The Spire and Connectrode. as well as some other cool things I'm working on.
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